31 Dec 2017, 05:07

freed myself of queue_free

05:07 Sunday 31 December 2017 -02

I have had a few crashes in Godot in the over the past couple of days, and each time it was due to using queue_free() (or apparently misusing it). I took them out in favor of hide() and remove(). The crashes seem to have gone away.

14:42 Sunday 31 December 2017 -02 (44 minutes to Dubai)

I would like to extend my custom Godot class, but have not been able to figure out how to do it. I found

extends "classname.gd"

But I want to extend the scene as well. I will try a couple things, but I am getting tired haha.