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Rob is 20,356 days old today.

Entries this day: dream-baseball-with-travis first-lesson-in-lazona zzz-programmatically-added-slider-not-respected 日本語を勉強しました

dream baseball with travis

07:59 Saturday 11 April 2015 JST

In a slightly enclosed area, Travis and I were playing a version of baseball. We would each take one turn at bat, and keep track of where our ghost players had made it around the bases. We were pretty well tied, though we kept getting hits. It was my turn at bat, and someone gave me a broken bat as a joke, so I used it as a joke and got a pretty good hit, making it to third base, though Travis tagged home base before my ghost runner would have made it there. I was sure next time I could make it to first, and therefore my ghost on third would get a run.

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first lesson in lazona

08:14 Saturday 11 April 2015 JST

Through a school called Temperance and Effort I'm scheduled to have a first lesson today in Lazona. I don't have any details on the student, but we'll see how it goes!

11:30

Nice lesson; she's recently been inspired to study, so I look forward to helping her!

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zzz programmatically added slider not respected

01:29 Sunday 12 April 2015 JST

I posted this at https://answers.unity3d.com/questions/945007/programmatically-added-sliderjoint2d-not-respected.html

How can I make sprites fall straight down, and resist any sideways motion whether by dragging or physics?

My code instantiates a prefab at runtime which has an attached script.

The script runs the following function after a while:

void addSliderJoint() { myVerticalSlider = gameObject.AddComponent () as SliderJoint2D; myVerticalSlider.angle = 90; }

After this functions runs, I'd like the sprites to only move vertically, but they seem happy to move without restriction. I can "see" the SliderJoint2D in the inspector during runtime, and if I change its settings in the GUI, the sprites suddenly respond to it.

Sample repo available at https://github.com/thunderrabbit/finna-be-octo-wallhack

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日本語を勉強しました

13:30 Saturday 11 April 2015 JST

There are probably errors in the Japanese notes below!

[memrise]

事務所 じむしょ office 事故 じこ accident 二階建て にかいだて two story building 亡くなる なくなる polite way to die (haha)

text fugu

  1. 果物 くだもの fruit
  2. あめ rain
  3. ゆき snow
  4. なつ summer
  5. ふゆ winter
  6. あき fall
  7. はる spring
  8. きょうかしょ textbook
  9. しごと work/job
  10. くすり medicine
  11. びょういん hospital
  1. ほとんど毎日10分瞑想をします。 ほとんど まいにち 10ぷん めいそう を します。
  2. ビットコインも通貨です。  ビットコインもつうかです。
  3. 政府が認めいていない通貨が不換紙幣です。   せいふ が みとめいていない つうか が ふかんしへい です。
  4. 毎月の新月に友だちと田舎に行って、テレパシーで地球外生命体を呼んでいます。
  5. 私の趣味は迷路を描く事です。
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