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Rob is 20,355 days old today.
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Entries this day: Work_day_2 day_15,000 hello-unity

Work day 2

7:01pm JST Tuesday 19 April 2011 (day 15000)

Good day at work today, researching 2D engines for an android app we plan to make. I'm half thinking we should use Unity 3D so we can do cooler apps later, but another part is thinking it's good to just use the size of an engine we need. AndEngine + Box2D will probably be my choice in that case.

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day 15,000

7:50pm JST Tuesday 19 April 2011 (day 15000)

Yay 15,000 days old! With Lin driving to her house now for cake and party time! I was telling her the extended remix version of janette, rewinding all the way back to my pre-SPB days at UH.

Before I publish this entry and entry from a couple days ago, I need to write to janette, M & M & M, Dude, Fred, my dad to tell them of our engagement!

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hello unity

##10:18 Tuesday 19 April 2011

need to document the process of creating a unity game or maybe just a hello world

download Unity 3.3.0

The installer says

Create amazing games packed with state of the art technology -- Dazzling graphics with Beast™ lightmaps and Deferred Rendering.  Vast, dense Terrains rich with unique Trees.  High-fidelity audio powered by FMOD™. Immersive physics with NVIDIA™ PhysX™. Super-precise Occlusion Culling with Umbra™. Skinnable in-game GUIs. Integrated Debugging, Networking and Asset Streaming. Extensible tools and source control. And blazing fast JavaScript, C#, and Boo with access to the complete .NET libraries.Build with ease using a fully integrated and streamlined Editor.  Deploy to any target: Standalone Mac or Windows, Streaming Webplayer that works in any browser, iPhone, iPad, Android, and the current generation of consoles.Welcome to Unity.

It's nice to have you.

1.13GB installed

  • * *

This looks like the easiest tutorial I've found, and he has 4 or 5 parts.

https://www.burtonsmediagroup.com/blog/2010/12/game-creation-with-unity3d/

update Jan 2012:  found this old entry; apparently didn't get past the tutorial

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